英语自学网 发表于 2016-7-10 15:20:01

雅思写作热点话题:Video Games and Kids

  Someone argues that Video games are all things that are fun and sometimes
educational for kids. Someone argues that Indulgence in video games leads to
worsening grades. What do you think of the issue?
          FOR
          1.Computer games can help young people build self-esteem.
          2. Games offer an escape from the real world and a chance to relax. Games
allow anger to be brought out in other ways.
          3.Complex games have been useful in encouraging attitude change, in
supporting the development of critical thinking, in problem solving and in
developing decision-making skills.
          4. The instant feedback and risk-free environment invite exploration and
experimentation, stimulating curiosity, discovery learning and perseverance.
          5. Simulation games enable engagement in learning activities otherwise too
costly to resource or too dangerous, difficult or impractical to implement in
the class-room as well as those that are hard to accomplish by other means.
          Words and expressions for the topic:
          For AGAINST
          self-esteem 自尊 bully n. 欺凌弱小者
          escape n. 逃脱 confrontation n. 对质,对抗
          relax 放松,休息 exacerbate vt.恶化,使加剧
          critical thinking 判断力 psycho-social tendencies 心理和交际能力
          exploration n. 作决定的能力 aggressive behavior好斗行为
          experimentation n. 探险 cumulative adj. 累积的
          curiosity n. 好奇心 displace vt.取代
          perseverance n. 坚定不移
          simulation games 模拟游戏
          accomplish vt.完成,达到,实现
          AGAINST
          1.A video game addict may be a bully amongst his or her mates and is more
prone to confrontation with teachers.
          2.It is claimed that frequent use of computer games can exacerbate negative
psycho-social tendencies (such as those towards social isolation and even
violence)
          3. Violent video games may be linked to an increase in aggressive behavior.
There are many questions about the cumulative effect of video games, computers,
and television.
          4.Time spent on the computer or video game is out of balance, and has
displaced work, school, friends, and even family. Computer use has reached
beyond work and is now a major source of fun and entertainment for many
people.
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